Each heroes start with 1000
Health.
Each hero can choose from 3
different skills.
Each hero can choose from 3
different ultimates.
Instead of having regular cooldowns, ultimates can be used after the Rage gauge has been filled.
Each ultimate have their own set Rage Limit value.
A character restores about 225
Rage per second (without accounting any additional effect).
Previously known as Energy, Stamina is used to perform specific moves.
For more information, go to the Movement page.
Armor acts a secondary Health bar. Damage sources will damage armor first, unless specifically stated.
Armor Icon | Rarity | Amount |
---|---|---|
White (Common) | 500 | |
Blue (Rare) | 750 | |
Purple (Epic) | 1000 | |
Gold (Legendary) | 1250 | |
Red (Extreme) | 1500 |