Yoto Hime is a Character in NARAKA: BLADEPOINT.
Wields a fearsome demonic blade before which all enemies tremble.
None can evade the blows from her demonic blade, and she leaves a trail of corpses in her wake.
When the dust settles, she once more becomes weighed down with guilt and all the blood upon her hands.
Sometimes great strength is no good thing at all.
It is a burden that must be carried, and controlled.
Attribute | Rating |
---|---|
Difficulty | ⭐⭐ |
Damage | |
Control | |
Survival | |
Support | |
Mobility |
See Hero Stats.
Fling out a whirling blade that hovers 20 meters away (at most) for 3.5 sec, deals damage and blocks ranged weapon attacks.
• Tap [F] again to teleport over to it and launch an Uppercut Slash.
• Cooldown of [Flying Edge] will reset upon defeating an enemy.
Cooldown: 25s
Cooldown starts after tapping [F] or when the projectile dissapears.
Max projectile distance: 20
meters
Max projectile lifespan: 3.5
seconds
Fling out a whirling blade that hovers 10 meters away (at most) for 5 sec, deals damage and blocks ranged weapon attacks.
• Tap [F] again to launch a horizontal slash with high damage. Horizontal slash can be used under attack.
Cooldown: 25s
Cooldown starts after tapping [F] or when the projectile dissapears.
Max projectile distance: 10
meters
Max projectile lifespan: 5
seconds
Fling out a whirling blade that moves at a slow speed, hovers 9 meters away (at most) for 3.5 sec, deals damage and blocks all weapon attacks.
• Can be used under attack.
Cooldown: 25s
Cooldown starts after ability is no longer active.
Max projectile distance: 9
meters
Max travel time of projectile: 3.5
seconds
Max projectile lifespan: 3.5
seconds once reaching maximum travel distance.
Max total uptime: 7
seconds
3.5s
travel time + 3.5s
uptime)Launch 3 slashes in the aimed direction, damage increases with every slash.
Mark enemies with [Piercing Vision] and slightly restore Health and Armor.
Slash damage increases with the number of nearby enemies.
• After each slash, tapping [LMB] can teleport and continue slashing.
• Tap [RMB] to launch a slash immediately.
• Immune to Vajra's grabbing, [Zephyr Prison] and [Dragon's Coil] before the first slashing, but this lasts no longer than 3 sec.
[Piercing Vision]: Show all nearby enemies' Health bars for 15 sec and remove [Stealth] status.
75000
23
meters+5%
slash damage for every nearby Remains (up to 6 Remains, maximum of 30%
)30%
of the slash damageSlash | Rage Remaining |
---|---|
Initiation | 60 % |
1 | 40 % |
2 | 20 % |
3 | 0 % |
Damage = (Multiplier Attack Power) (1.0 Souljade Attack %)
# of Enemies | Slash 1 | Slash 2 | Slash 3 |
---|---|---|---|
<2 | 2.6 |
3.2 |
3.8 |
2 | 3.12 |
3.84 |
4.56 |
3 | 3.64 |
4.48 |
5.32 |
4 | 3.9 |
4.8 |
5.7 |
≥5 | 4.03 |
4.96 |
5.89 |
Launch 3 slashes in the aimed direction, damage increases with every slash.
Mark enemies with [Piercing Vision] and restore a large amount of Health and Armor.
• After each slash, tapping [LMB] can teleport continue slashing.
• Tap [RMB] to launch a slash immediately.
• Immune to Vajra's grabbing, [Zephyr Prison] and [Dragon's Coil] before the first slashing, but this lasts no longer than 3 sec.
[Piercing Vision]: Show all nearby enemies' Health bars for 15 sec and remove [Stealth] status.
75000
23
meters60%
of the slash damageSlash | Rage Remaining |
---|---|
Initiation | 60 % |
1 | 40 % |
2 | 20 % |
3 | 0 % |
Damage = (Multiplier Attack Power) (1.0 Souljade Attack %)
Slash 1 | Slash 2 | Slash 3 |
---|---|---|
2.6 |
3.2 |
3.8 |
Launch 3 slashes in the aimed direction, damage increases with every slash.
Mark enemies with [Piercing Vision] and slightly restore Health and Armor.
After 3 slashes, there follow 3 additional combo attacks.
• After each slash, tapping [LMB] can teleport and continue slashing.
• Tap [RMB] to launch a slash immediately.
• Immune to Vajra's grabbing, [Zephyr Prison] and [Dragon's Coil] before the first slashing, but this lasts no longer than 3 sec.
[Piercing Vision]: Show all nearby enemies' Health bars for 15 sec and remove [Stealth] status.
75000
23
meters15
meters30%
of the slash damageSlash | Rage Remaining |
---|---|
Initiation | 60 % |
1 | 40 % |
2 | 20 % |
3 | 0 % |
Damage = (Multiplier Attack Power) (1.0 Souljade Attack %)
Slash 1 | Slash 2 | Slash 3 |
---|---|---|
2.6 |
3.2 |
3.8 |