Temulch is a Character in NARAKA: BLADEPOINT.
A warrior who commands the winds, creating a tempest to trap his foes.
The grasslands shall be wreaked by furious gales the day that Temulch awakens his inner power.
His ancestral legends are burned into his mind, and the glory he seeks is so near he can almost taste it.
The Grey Wolf shall strike again.
Attribute | Rating |
---|---|
Difficulty | ⭐⭐ |
Damage | |
Control | |
Survival | |
Support | |
Mobility |
See Hero Stats.
Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks.
• Can be used under attack.
• Tap [F] to shoot and blow enemies into a whirlwind for 3 sec.
• Unable to interrupt Focus.
Cooldown: 18s
Cooldown starts after self buff effect ends.
Grants I-Frames and Extreme Focus at the beginning of the cast, then Blue Focus when at the top.
Can be used while under attack.
Damage: 0.37
* Attack Power (per Zephyr Wisp)
Projectile speed: 25m/s
Projectile lifetime: 1.5s
Projectile max travel distance: 37.5m
30
seconds maximum.3
projectiles.1.5
seconds. If that delay is passed, any enemies nearby will be affected as normal.1
second every 1
second for 3
seconds.Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks.
Tap [F] to shoot slow-speed windballs which will auto-track and blow enemies into a whirlwind for 3 sec.
• Unable to interrupt Focus.
• Can be used under attack.
Cooldown: 25s
Cooldown starts after self buff effect ends.
Grants I-Frames and Extreme Focus at the beginning of the cast, then Blue Focus when at the top.
Can be used while under attack.
Damage: 0.37
* Attack Power (per Zephyr Wisp)
Projectile speed: 10m/s
Projectile lifetime: 5s
Projectile max travel distance: 50m
30
seconds maximum.3
projectiles.5
seconds. If that delay is passed, any enemies nearby will be affected as normal.1
second every 1
second for 3
seconds.Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks.
• Can be used under attack.
• Tap [F] to shoot. Windballs will bounce when hitting the scene or [Storm Prison].
• Windballs penetrate enemies and blow them into a whirlwind for 1 sec, while for 3 sec if attacking enemies with its final hit.
• Unable to interrupt Focus.
Cooldown: 20s
Cooldown starts after self buff effect ends.
Grants I-Frames and Extreme Focus at the beginning of the cast, then Blue Focus when at the top.
Can be used while under attack.
Damage: 0.80
* Attack Power (per Zephyr Wisp)
Projectile speed: 18m/s
Projectile (maximum theoretical) lifetime: 3s
* Bounces
Projectile max travel distance: 90m
* Bounces
30
seconds maximum.3
projectiles.1
second, and will bounce on surfaces up to 3
times.3
seconds without bouncing it will explode and count as the final point of impact.3
times on geometry, including Storm Prison. If there is any enemy nearby, it will bounce towards the enemy.1
second every 1
second for 3
seconds.Knock back enemies and unleash a Storm Prison, which blocks all ranged attacks and skill locking ([Healing Ray] and [Backstab]).
Enemies within range are [Slowed] and allies become immune to debuffs when passing through the prison, lasting for 15 sec.
• Temulch is immune to debuff effects whenever he passes through a Storm Prison.
• Enemies can hardly move and are [Slowed] when passing through the prison.
[Slowed]: Lose all Stamina, and Stamina recovery will be greatly slowed down within 8 sec.
Rage Limit: 75000
Rage can be reacquired after the sandstorm ends.
Grants Ultimate Focus during cast.
Damage: 1.0
* Attack Power (3m
radius around Temulch, causes knockback)
Duration: 15s
Temulch and his allies are immune to other Temulch ultimates for 16s
.
8
seconds.8
seconds. Additionally, all affected targets lose all of their Stamina.Knock back enemies and unleash a Storm Prison, which blocks all ranged attacks and skill locking ([Healing Ray] and [Backstab]).
Enemies within range are [Slowed] and allies become immune to debuffs when passing through the prison, lasting for 12 sec.
• Temulch is immune to debuff effects whenever he passes through a Storm Prison.
• Inside the prison, Temulch restores Stamina more quickly.
• Enemies can hardly move and are [Slowed] when passing through the prison.
[Slowed]: Lose all Stamina, and Stamina recovery will be greatly slowed down within 8 sec.
Rage Limit: 75000
Rage can be reacquired after the sandstorm ends.
Grants Ultimate Focus during cast.
Damage: 1.0
* Attack Power (3m
radius around Temulch, causes knockback)
Duration: 12s
Temulch and his allies are immune to other Temulch ultimates for 16s
.
8
seconds.8
seconds. Additionally, all affected targets lose all of their Stamina.100%
while inside inside the sandstorm.Knock back enemies and unleash a storm prison, which blocks all ranged attacks and skill locking ([Healing Ray] and [Backstab]).
Enemies within range are [Slowed] and allies become immune to debuffs when passing through the prison, lasting for 12 sec.
• Temulch is immune to debuff effects whenever he passes through a Storm Prison, instead can reload windballs.
• Enemies can hardly move and are [Slowed] when passing through the prison.
[Slowed]: Lose all Stamina, and Stamina recovery will be greatly slowed down within 8 sec.
Rage Limit: 75000
Rage can be reacquired after the sandstorm ends.
Grants Ultimate Focus during cast.
Damage: 1.0
* Attack Power (3m
radius around Temulch, causes knockback)
Duration: 12s
Temulch and his allies are immune to other Temulch ultimates for 16s
.
8
seconds.8
seconds. Additionally, all affected targets lose all of their Stamina.