Tsuchimikado Kurumi is a Character in NARAKA: BLADEPOINT.
Her wondrous prayers cleanse the sore, keeping her allies from death's door.
Kurumi, known as the Flower of Helioth, is naturally gifted and from an ancient line of Onmyoji masters.
Kurumi set out from her homeland and embarked on the adventure of a lifetime.
Attribute | Rating |
---|---|
Difficulty | ⭐⭐⭐ |
Damage | |
Control | |
Survival | |
Support | |
Mobility |
See Hero Stats.
Within 30 meters, tap to link an ally with a mark on, restore them a great amount of Health, lasting for 30 sec.
During linking, Kurumi cannot attack.
• Tap [LMB] to teleport to the linked target and knock nearby enemies airborne with Golden Focus.
• Tap [RMB] to cut the link, [Cleanse] each other and instantly restore the Health of both, the amount of which scales with the number of players.
• Hold [F] to summon and link a Light Parasol that exists for 60 sec.
• Attack on the Light Parasol decreases its existing time.
• Can link a Remains to revive an ally.
• Can switch link to another ally with a mark on by tapping [F].
[Cleanse]: Remove all debuffs.
Info | Value |
---|---|
Cooldown | 15s (starts when link is terminated) |
Can be used under attack | |
Can be used under attack (during teleport) | |
Can be used under attack (while cutting link) | |
Damage reduction during cast | |
Damage reduction during teleport | ??? |
Damage reduction while cutting link | |
Focus Type | |
Focus Type (during teleport) | Ultimate Focus (???) |
Focus Type while cutting link | |
Attack Focus Type (during teleport) | Gold Focus (???) |
Damage (during teleport) | 1.00 Attack Power |
Link Duration | 30s |
Max Cast Range | 30m |
Max Link Distance | 30m |
Game Mode | Passive healing amount | RMB healing amount |
---|---|---|
Solos | N/A | 350 |
Duos | ? /s |
500 |
Trios | ? /s |
500 |
Within 30 meters, tap to link an ally with a mark on, increase their Attack by 20% and restore their Health, lasting for 30 sec.
During linking, Kurumi cannot attack.
• Tap [LMB] to teleport to the linked target and knock nearby enemies airborne with Golden Focus.
• Tap [RMB] to cut the link, [Cleanse] each other and increase Attack of both by 40% for 1 sec.
• Hold [F] to summon and link a Light Parasol that exists for 60 sec.
• Attack on the Light Parasol decreases its existing time.
• Can link a Remains to revive an ally.
• Can switch link to another ally with a mark on by tapping [F].
[Cleanse]: Remove all debuffs.
Info | Value |
---|---|
Cooldown | 15s (starts when link is terminated) |
Can be used under attack | |
Can be used under attack (during teleport) | |
Can be used under attack (while cutting link) | |
Damage reduction during cast | |
Damage reduction during teleport | ??? |
Damage reduction while cutting link | |
Focus Type | |
Focus Type (during teleport) | Ultimate Focus (???) |
Focus Type while cutting link | |
Attack Focus Type (during teleport) | Gold Focus (???) |
Damage (during teleport) | 1.00 Attack Power |
Link Duration | 30s |
Max Cast Range | 30m |
Max Link Distance | 30m |
Game Mode | Passive healing amount |
---|---|
Solos | N/A |
Duos | ? /s |
Trios | ? /s |
30m
before being considered out of range.Within 30 meters, tap to link an ally with a mark on, increase their Damage Reduction by 20% and restore their Health, lasting for 30 sec.
During linking, Kurumi cannot attack.
• Tap [LMB] to teleport to the linked target and knock nearby enemies airborne with Golden Focus.
• Tap [RMB] to cut the link, [Cleanse] each other and increase Damage Reduction of both by 90% for 4 sec.
• Hold [F] to summon and link a Light Parasol that exists for 60 sec.
• Attack on the Light Parasol decreases its existing time.
• Can link a Remains to revive an ally.
• Can switch link to another ally with a mark on by tapping [F].
[Cleanse]: Remove all debuffs.
Info | Value |
---|---|
Cooldown | 20s (starts when link is terminated) |
Can be used under attack | |
Can be used under attack (during teleport) | |
Can be used under attack (while cutting link) | |
Damage reduction during cast | |
Damage reduction during teleport | ??? |
Damage reduction while cutting link | |
Focus Type | |
Focus Type (during teleport) | Ultimate Focus (???) |
Focus Type while cutting link | |
Attack Focus Type (during teleport) | Gold Focus (???) |
Damage (during teleport) | 1.00 Attack Power |
Link Duration | 30s |
Max Cast Range | 30m |
Max Link Distance | 30m |
Game Mode | Passive healing amount |
---|---|
Solos | N/A |
Duos | 50 /s |
Trios | 50 /s |
90%
damage reduction to the linked target and self for 4
seconds.30m
before being considered out of range.Place a circle that lasts for 15 sec.
Restore Health of all inside allies and [Cleanse] them per second.
• The circle can be affected by other elemental forces to offer different effects.
[Cleanse]: Remove all debuffs.
Rage Limit: 60000
Duration: 15s
Rage can be reacquired after the circle ends.
Restores 300
Health and Cleanses every second.
3m
).Place a circle that lasts for 15 sec.
Restore Armor of all inside allies and [Cleanse] them every 1.5 sec.
• The circle can be affected by other elemental
forces to offer different effects.
[Cleanse]: Remove all debuffs.
Rage Limit: 60000
Duration: 15s
Rage can be reacquired after the circle ends.
Restores 300
Armor and Cleanses every 1.5s
.
3m
).Use unique Onmyodo to instantly restore a certain amount of Health of all allies.
Exceeded amount of Health will turn into Armor.
Rage Limit: 60000
Rage can be reacquired after cast.
Restores 750
Health to all allies.
Cleanses all allies.
Can be used while under attack.
V1 - Purified Circle and V2 - Purified Circle: Armor are known to interact with their environment and other characters.
Characters interaction are restricted to Kurumi's team only: a foe can not interact with another foe's circle.
Below are all the known interactions:
Effect | Description | Known Triggers |
---|---|---|
Fire Circle | Enemies in the circle will continuously suffer from Burn, dealing ?? damage per second. After leaving the circle, the debuff will last for 5 seconds (the damage will be greatly reduced compared to when they were in the fire circle). |
|
Poison Circle | Enemies in the circle will lose health continuously. After enemies leave the circle, the debuff will last for 5 seconds (the damage and the duration will be greatly reduced compared to when they were in the poison circle). | |
Wind Circle | Enemies in the circle will restore their Stamina slower. After leaving the circle, the debuff will last for 4 seconds. |
|
Water Circle | Allies that enter the circle for the first time will gain an extra healing effect. Enemies entering the circle will receive the Soaked effect and will last for 10 additional seconds after leaving the circle. |
|
Frost Circle | The circle will regularly make ice storms, which can Freeze enemies. |
|