Ziping Yin is a Character in NARAKA: BLADEPOINT.
A healer gifted with ligeous power, saving lives of many an ally.
Gifted and selfless, she gives her all in healing and treating anyone in need.
Such is her medical skill that you'd be forgiven for thinking just her presence alone can heal the sick, or return the fallen from their eternal slumber.
Attribute | Rating |
---|---|
Difficulty | ⭐ |
Damage | |
Control | |
Survival | |
Support | |
Mobility |
See Hero Stats.
Unleashes Ligneous Energy to plant [Spiritual Twigs], lasting for 10 sec.
The ally who touches them first instantly restore some Health and Armor, and constantly restore and increase Damage Reduction by 30% within the next 5 sec.
• After casting the skill, tapping Shift can immediately dodge without consuming Stamina.
• Extra Health will be restored if Spiritual Twigs take effect on allies.
Cooldown: 22s
Grants Gold Focus during cast.
The plant dissapears when any ally or Ziping Yin enters within in a 7m
radius of the plant.
10s
.Cooldown starts immediately after casting.
100
HP and 100
Armor instantly.
?
HP and ?
Armor on an ally.5s
buff that:
30%
Damage Reduction25
HP per second25
Armor per second12s
, or 7s
if counting the damage reduction time.Unleashes Ligneous Energy to plant [Spiritual Twigs], lasting for 10 sec.
The ally who touches them first instantly restore some Health and Armor, and gain a 12-sec [Inspiration] that can trigger [Inspiration Shield] when being attacked.
• After casting the skill, tapping Shift can immediately dodge without consuming Stamina.
• Extra Health will be restored if Spiritual Twigs take effect on allies.
• In Solo, [Inspiration] lasts for 8 sec while [Inspiration Shield] 5 sec.
[Inspiration Shield]: Cannot be interrupted by the non-Focus strike in 8 sec but will end in advance if takes a certain amount of damage.
Cooldown: 25s
Grants Gold Focus during cast.
The plant dissapears when any ally or Ziping Yin enters within in a 7m
radius of the plant.
10s
.Cooldown starts immediately after casting.
160
HP and 160
Armor instantly.12s
in Trios and Duos, or 8s
in Solos.8s
in Trios and Duos, or 5s
in Solos.
400 (?)
, which is shared with the affected ally's own Health.3s
if the Inspiration Shield has not been triggered, -5s
if the Inspiration Shield has been triggered at the last moment.7s
if the Inspiration Shield has not been triggered, -1s
if the Inspiration Shield has been triggered at the last moment.Use Ligneous Energy to protect Ziping and all allies nearby with 8-sec [Inspiration] that can trigger [Inspiration Shield] when they are attacked.
[Inspiration Shield]: Cannot be interrupted by the non-Focus strike in 8 sec but will end in advance if takes a certain amount of damage.
Cooldown: 25s
Grants Gold Focus during cast.
Affects all nearby allies in a 9m
radius around Ziping Yin.
8s
.8s
.
500 (?)
, which is shared with the affected ally's own Health.Gain [Sedate Soul] at full Rage.
Or cast it with 70% Rage to increase the recovery effect by 20% and restore Health of all allies by constantly consuming Rage (exceeded Health will turn into Armor).
• [Sedate Soul] is triggered by consuming all Rage.
[Sedate Soul]: Negate one fatal strike and knock nearby enemies airborne, restoring 300 Health instantly and increasing Damage Reduction by 20% within 5 sec.
Rage Limit: 60000
Grants Ultimate Focus during cast.
Rage can be recovered after the effect ends.
Can be used starting from 70%
Rage.
Duration when used from 100%
Rage: 24s
Duration when used from 70%
Rage: 12.5s
Can be cancelled at any moment after cast.
55
Health per second. Exceeding healing amount will go to Armor instead.20%
.100%
Rage, a passive buff will remain active on Ziping Yin, preventing damage from one lethal hit.
300
Health and will receive a 5s
buff that grants 20%
Damage Reduction.Cast it with 70% Rage to restore the Health and Armor of all allies by constantly consuming Rage (exceeded Health will turn into Armor) and grant them [Sedate Soul].
• [Sedate Soul] can be triggered without Rage cost.
[Sedate Soul]: Negate one fatal strike and knock nearby enemies airborne, restoring 500 Health instantly and increasing Damage Reduction by 20% within 5 sec.
Rage Limit: 60000
Grants Ultimate Focus during cast.
Rage can be recovered after the effect ends.
Can be used starting from 70%
Rage.
Duration when used from 100%
Rage: 16s
Duration when used from 70%
Rage: 8.5s
Can be cancelled at any moment after cast.
500
Health and will receive a 5s
buff that grants 20%
Damage Reduction.35
Health per second. Exceeding healing amount will go to Armor instead.Cast it with 50% Rage to form a [Zone] around Ziping that constantly consumes Rage.
Allies inside will not run out of Health upon taking damage (except for damage from Shadow Corruption), and will restore a certain amount of Health once the zone disappears.
• Hold [V] to cancel it.
Rage Limit: 60000
Grants Ultimate Focus during cast.
Rage can be recovered after the effect ends.
Can be used starting from 50%
Rage.
Duration when used from 100%
Rage: 8.5s
Duration when used from 50%
Rage: 3s
Can be cancelled at any moment after cast.
Affects all allies and Ziping Yin within a 10m
radius.
10m
radius) cannot receive lethal damage.
10m
radius) restore 4.4
Health for every Rage % that the Ultimate consumed (does not recover any Armor).
440
Health is recovered from 100%
Rage, and 220
from 50%
Rage.