Zai Ji is a Character in NARAKA: BLADEPOINT.
A heart bereft of soul, wields a blade of merciless blaze.
Zai's life is defined by pain and struggle.
After a prophecy warned she would bring about great calamity, her parents sold her to human traffickers.
She spent years in their hands before escaping to the Annica, an elite clan of assassins who recognized her potential for darkness and violence.
They trained her to be the ultimate killing machine, and though she was denied the vengeance she initially wanted, she's found the next best thing: destroying everything good and pure in the world.
Attribute | Rating |
---|---|
Difficulty | ⭐⭐⭐ |
Damage | |
Control | |
Survival | |
Support | |
Mobility |
See Hero Stats.
Zai lunges forth and transforms into [Flame Ward].
[Flame Ward] lasts for 2 sec, during which she is immune to hit damage and stagger.
• 1 sec after activating [Flame Ward], Zai can use [F] again to knock back nearby enemies.
• [Flame Ward] ends when she launches attacks or uses recovery items.
• Can be used under attack.
Info | Value |
---|---|
Cooldown | 25s (starts after effect ends) |
Can be used under attack | |
Damage reduction | 100% |
Focus Type | Parry Focus |
Attack Focus Type | Gold Focus |
Damage | 0.80 Attack Power |
Effect Duration | 2 seconds |
Zai lunges forth and transforms into [Flame Ward] which is immune to hit damage and stagger. [Flame Ward] lasts for 5 sec, during which she restores Health or Armor.
• 1 sec after activating [Flame Ward], Zai can use [F] again to knock back nearby enemies and burn them.
• [Flame Ward] ends when she launches attacks or uses recovery items.
Info | Value |
---|---|
Cooldown | 25s (starts after effect ends) |
Can be used under attack | |
Damage reduction during cast | 100% |
Focus Type | Parry Focus |
Attack Focus Type | Gold Focus |
Damage | 0.80 Attack Power |
Heal | 40 HP/s |
Effect Duration | 5 seconds |
1%
of target's max health as damage every 0.5
seconds for 5
seconds, for a total of 10%
max health as damage.Zai transforms into [Flame Ward], entering aiming mode and cannot be hit.
Then she dashes in the aimed direction, knocking nearby enemies airborne and burning them if she hits the scene or enemies. This ends [Flame Ward] status immediately.
Info | Value |
---|---|
Cooldown | 25s (starts after effect ends) |
Can be used under attack | |
Damage reduction during cast | 100% |
Focus Type | Parry Focus |
Attack Focus Type | ??? |
Damage | ??? Attack Power |
Effect Duration | ? seconds |
?%
of target's max health as damage every 0.5
seconds for ?
seconds, for a total of ??%
max health as damage.Zai resets her skill and switches her weapon to [Chain Scythe] which exists for 30 sec.
• Tap [LMB] or [RMB] to throw out [Chain Scythe] toward the aimed direction.
• Hold [LMB] or [RMB] to stab forth and restore Health or Armor.
• Attack of [Chain Scythe] scales with equipped weapon's rarity.
• Zai accumulates [Ensnared Soul] over time. Once full, her charged strikes are replaced with [Chain Link].
• [Chain Link]: Zai throws out her [Chain Scythe], launching three consecutive strikes and gaining extra recovery effect. This empties her [Ensnared Soul].
Info | Value |
---|---|
Rage Limit | 75 000 |
Rage can be acquired after | Immediately after effect expires |
Can be used under attack | |
Is cancellable | |
Damage reduction during cast | ??% |
Focus Type | Ultimate Focus |
Attack Focus Type | Gold Focus |
Damage | 0.10 Attack Power |
Chain Scythe
. The Attack Power of Chain Scythe
is copied from the weapon Zai was currently holding at the time of activation.
1
.16.67%
per second, meaning it will take 6
seconds to replenish it.Zai resets her skill and switches her weapon to [Chain Scythe] which exists for 30 sec.
• Tap [LMB] or [RMB] to throw out [Chain Scythe] toward the aimed direction.
• Hold [LMB] or [RMB] to stab forth and restore Health or Armor.
• Attack of [Chain Scythe] scales with equipped weapon's rarity.
• Zai accumulates [Ensnared Soul] over time. Once full, her charged strikes are replaced with [Chain Link: Suppress].
• [Chain Link: Suppress]: Zai swings her [Chain Scythe] out across a wide area, drawing enemies toward her and burning them. This empties her [Ensnared Soul].
Info | Value |
---|---|
Rage Limit | 75 000 |
Rage can be acquired after | Immediately after effect expires |
Can be used under attack | |
Is cancellable | |
Damage reduction during cast | ??% |
Focus Type | Ultimate Focus |
Attack Focus Type | Gold Focus |
Damage | 0.10 Attack Power |
Chain Scythe
. The Attack Power of Chain Scythe
is copied from the weapon Zai was currently holding at the time of activation.
1
.16.67%
per second, meaning it will take 6
seconds to replenish it.Zai switches her weapon to [Chain Scythe] which exists for 30 sec.
• Tap [LMB] or [RMB] to throw out [Chain Scythe] toward the aimed direction.
• Hold [LMB] or [RMB] to stab forth and mark the enemy for 15 sec.
• Mark on the enemies disappears when they are 30m away from Zai.
• When [Chain Scythe] mark 1 enemy twice or 2 enemies once, tapping [V] can unleash [Splinter Soul].
• [Splinter Soul]: Attack the marked enemy which can interrupt their Golden Focus.
• Attack of [Chain Scythe] scales with equipped weapon's rarity.
Info | Value |
---|---|
Rage Limit | 75 000 |
Rage can be acquired after | Immediately after effect expires |
Can be used under attack | |
Is cancellable | |
Damage reduction during cast | ??% |
Focus Type | Ultimate Focus |
Attack Focus Type | Gold Focus |
Damage | 0.10 Attack Power |
Chain Scythe
. The Attack Power of Chain Scythe
is copied from the weapon Zai was currently holding at the time of activation.
1
.Splinter Soul
can be activated once two enemies are marked or one enemy has been marked twice by Chain Link: Afflict.
15s
.Distance to Target | Damage |
---|---|
< 5m | 0.70 Attack Power |
>= 5m | 1.04 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
0.50
Attack Power3.25
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
5m
.20%
of the damage dealt.0.50
Attack Power1.75
Attack Power1.75
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
5m
when the attack was launched.65%
of the damage dealt.6s (?)
after using that ability.0.50
Attack Power0.50
Attack Power0.50
Attack Power0.50
Attack Power0.50
Attack Power0.50
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
6.5m
relative distance, making it a great move to push enemies away to be in an ideal range to deal optimal damage with the other moves.2%
of target's max health as damage every 0.5
seconds for 5
seconds, for a total of 20%
max health as damage.8s
after using that ability.2.00
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
15s
.Chain Link: Afflict
, the stage is increased and the duration of the mark is reset.Distance to Target | Damage |
---|---|
< 5m | 0.85 Attack Power |
>= 5m | 1.27 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
Distance to Target | Damage |
---|---|
< 5m | 0.74 Attack Power |
>= 5m | 1.12 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
Distance to Target | Damage |
---|---|
< 5m | 1.18 Attack Power |
>= 5m | 1.76 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
1.22
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
0.90
Attack Power0.90
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
0.14
Attack Power1.46
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
Distance to Target | Damage |
---|---|
< 5m | 1.15 Attack Power |
>= 5m | 1.74 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
1.52
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
0.61
Attack Power0.61
Attack Power0.61
Attack Power0.61
Attack Power0.61
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
0.14
Attack Power1.46
Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
2.88
* Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
2.34
* Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
2.34
* Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
4.03
* Attack PowerState | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
Distance to Target | Damage |
---|---|
< 5m | 1.12 Attack Power |
>= 5m | 1.69 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |
Distance to Target | Damage |
---|---|
< 5m | 2.68 Attack Power |
>= 5m | 4.01 Attack Power |
State | Frame data | Time (seconds) |
---|---|---|
Active start frame | ?? | ?? |
Active end frame | ?? | ?? |
Total active frames | ?? | ?? |
Non-cancellable recovery frame | ?? | ?? |
Full recovery frame | ?? | ?? |