Tarka Ji is a Character in NARAKA: BLADEPOINT.
A fiery fellow whose blazing charge is often the last thing his enemy ever sees.
Live fast, drink well, and be merry.
Behind the name of the Loyal Drunk, there stands a man with a love for freedom.
His indomitable spirit lends him strength in the face of adversity.
The road ahead is fraught with hardship, but no matter how challenging, he'll gladly face it with a sword in hand.
Attribute | Rating |
---|---|
Difficulty | ⭐⭐⭐⭐⭐ |
Damage | |
Control | |
Survival | |
Support | |
Mobility |
See Hero Stats.
Urge on internal energies to enter a defensive form with Ultimate Focus and block any hit damage for 3 sec.
Tap [LMB] to initiate a counterattack and [Burn] the enemy for 5 sec after an effective defense.
• Can be cancelled by dodging, jumping or crouching.
[Burn]: Lose Health at percentage and the recovery effect decreases by 50%.
Cooldown: 22s
Cooldown starts when the stance is terminated.
Counter-attack damage (caused by retaliation): 1.20
* Attack Power
Maximum duration: 3s
1%
damage (based on the target's max health) per 0.5
seconds, lasting 5
seconds (total damage dealt: 10%
of target's max health).Urge on internal energies to enter a defensive form with Ultimate Focus and block any melee hit damage for 5 sec.
Tap [LMB] to initiate a counterattack and [Burn] the enemy for 5 sec after an effective defense.
• Counterattack upgrades with the number of effective defenses.
• Can be cancelled by dodging, jumping or crouching.
[Burn]: Lose Health at percentage and the recovery effect decreases by 50%.
Cooldown: 25s
Cooldown starts when the stance is terminated.
Counter-attack damage (caused by retaliation): ??
* Attack Power
Maximum duration: 5s
1%
damage (based on the target's max health) per 0.5
seconds, lasting 5
seconds (total damage dealt: 10%
of target's max health).Mold internal energies and shoot a huge fireball, which deals a large amount of damage and makes enemies [Vulnerable] and [Burn] for 5 sec.
• Enemies without Focus can be knocked airborne.
[Vulnerable]: Increase hit damage taken by 10%.
[Burn]: Lose Health at the percentage and the recovery effect is decreased by 50%.
Cooldown: 20s
Cooldown starts after cast.
Damage: 2.33
* Attack Power
1%
damage (based on the target's max health) per 0.5
seconds, lasting 5
seconds (total damage dealt: 10%
of target's max health).
5
seconds increasing the target's damage received by 10%
.Repel nearby enemies and significantly speed up all moves by consuming Rage for 32 sec.
Some moves can deal hit damage and add [Burn] debuff for 5 sec.
Hold to cancel it in advance while the buff effects granted on allies will not be influenced.
• Block ranged weapon attacks when running.
• Accelerate Stamina recovery of allies for 30 sec.
• Can be used under attack.
[Burn]: Lose Health at the percentage and the recovery effect is decreased by 50%.
75000
1.00
* Attack Power (3m
radius)Solos: 24s
Duos/Trios: 32s
Duration increases when rage gets recovered by any external sources.
??%
for 30
seconds.Repel nearby enemies and significantly speed up all moves by consuming Rage for 32 sec.
Some moves can deal hit damage and add [Burn] debuff for 5 sec.
During the ultimate, tapping [F] can repeatedly use [Flame Force] by consuming Rage.
Hold to cancel it in advance.
• Block ranged weapon attacks when running.
• Can be used under attack.
[Burn]: Lose Health at the percentage and the recovery effect is decreased by 50%.
75000
1.00
* Attack Power (3m
radius)Solos: 24s
Duos/Trios: 32s
Duration increases when rage gets recovered by any external sources.
Skill | Amount of Rage consumed |
---|---|
F1 | 20% |
F2 | 20% |
F3 | 10% |
Repel nearby enemies and significantly speed up all moves by consuming Rage for 25 sec.
Some moves can deal hit damage and add [Burn] debuff for 5 sec.
Hold to cancel it in advance while the buff effects granted on allies will not be influenced.
• Block ranged weapon attacks when running.
• Attacking enemies can restore Rage.
• Increase 10% Attack of all allies for 30 sec.
• Can be used under attack.
[Burn]: Lose Health at percentage and the recovery effect is decreased by 50%.
75000
1.00
* Attack Power (3m
radius)Solos: 20s
Duos/Trios: 25s
Duration increases when rage gets recovered by any external sources.
5%
for 30
seconds.Tarka Ji's Ultimate, Fire Frenzy (and its alterations) grants him access to a variety of new moves.
While Tarka Ji is sprinting, he will:
5
seconds and deals 100
damage if an enemy stands on it.Tarka Ji can cancel the recovery animation of his attacks while in his ultimate, which can give him access to new combos such as the Katana Infinite Combo.
1.50
* Attack Power1%
damage (based on the target's max health) per 0.5
seconds, lasting 5
seconds (total damage dealt: 10%
of target's max health).83%
of the normal dodge's Stamina cost.While in his ultimate, Tarka Ji has a specific stance called U-Turn which is accessible by going backwards after sprinting forward.
In this stance:
2.75
* Attack Power (3m
impact radius)The fast landing animation is changed and now deals damage on impact.