The Polesword is a Melee Weapon in NARAKA: BLADEPOINT.
It is part of the Heavy Sword category, its congeneric weapon is the Greatsword.
For more information about Congeneric Weapons and Congeneric Skills, see Congeneric Weapons.
Quality |
Attack Power |
Attack Power (Broken)
|
Durability |
White (Common) |
100 |
75 |
40 |
Blue (Rare) |
120 |
90 |
50 |
Purple (Epic) |
140 |
105 |
60 |
Orange (Legendary) |
160 |
120 |
80 |
¶ Standing State
Horizontal (Stage 0)Vertical (Stage 0) Wave Breaker (Stage 1) Torrent Flow (Stage 1) Wave Breaker (Stage 2) Torrent Flow (Stage 2) Wave Breaker (Stage 3) Torrent Flow (Stage 3)Torrent Flow Horizontal follow-up Torrent Flow Vertical follow-up🟠 Parry Riposte
- Damage:
2.90
* Attack Power
- Hit level: Horizontal
- Grants Regular Stone Form during charge state and during the move start-up frames.
- Damage:
3.02
* Attack Power
- Hit level: Vertical
- Grants Regular Stone Form during charge state and during the move start-up frames.
A series of horizontal slashes, damage of which grows with the time of charging.
- Travels a short distance forward with two horizontal attacks.
- Fairly reliable on uneven terrain.
- Cannot be parried on reaction, unless first hit whiffs.
- Because enemies are scared of the possible damage output, you can use this attack to bait parries and punish off of them.
- Very safe option if used as a follow-up (can still be charged) as it grants Invincible Stone Form during charge state.
- Can redirect trajectory at any time during the active frames.
A series of vertical slashes, number of which increases with time of charging.
Can be followed up with more devastating strikes.
- Reliable on uneven terrain.
- You are able to move character as charging blue focus.
- Hard to parry on reaction.
- Extremely high damage for a single hit attack.
- Very safe option if used as a follow-up (can still be charged) as it grants Invincible Stone Form during charge state.
- If moving during charge, the Stone Form state will be reverted back to Regular Stone Form.
A series of horizontal slashes, damage of which grows with the time of charging.
- Travels a short distance forward with two horizontal attacks.
- Fairly reliable on uneven terrain.
- Cannot be parried on reaction, unless first hit whiffs.
- Because enemies are scared of the possible damage output, you can use this attack to bait parries and punish off of them.
- Very safe option if used as a follow-up (can still be charged) as it grants Invincible Stone Form during charge state.
- Can redirect trajectory at any time during the active frames.
A series of vertical slashes, number of which increases with time of charging.
Can be followed up with more devastating strikes.
- Character swings 720 degrees, unleashing 2 high damage attacks towards enemies.
- Reliable on uneven terrain.
- Fast animation with very high incorporated travel distance, especially during the 2nd hit.
- Easy to react parry at mid to long distances.
- Can redirect trajectory at any time during the active frames.
A series of horizontal slashes, damage of which grows with the time of charging.
- Travels a short distance forward with two horizontal attacks.
- Fairly reliable on uneven terrain.
- Cannot be parried on reaction, unless first hit whiffs.
- Because enemies are scared of the possible damage output, you can use this attack to bait parries and punish off of them.
- Very safe option if used as a follow-up (can still be charged) as it grants Invincible Stone Form during charge state.
- Can redirect trajectory at any time during the active frames.
A series of vertical slashes, number of which increases with time of charging.
Can be followed up with more devastating strikes.
- Character spins forward, unleashing 3 high damage attacks towards enemies.
- Reliable on uneven terrain.
- Very long active frames and travels a significant amount of distance.
- Easy to react parry at mid to long distances.
- Charging this attack in the air, on a rooftop or a tree is a very effective way to negate the lengthy charge-up time and may surprise your opponents.
- Can redirect trajectory at any time during the active frames.
- Damage:
2.76
* Attack Power
- Hit level: Horizontal (with a slight verticality)
- Grants Blue Focus state.
- Grants Regular Stone Form during the move start-up frames.
- Hits grounded opponents.
- Fairly slow.
- Character spins forward, unleashing 1 high damage attack.
- Reliable on uneven terrain.
- Long active frames and travels a significant amount of distance.
- Very fast move, hard to parry on reaction.
- Can redirect trajectory at any time during the active frames.
- Damage:
6.10
* Attack Power
- Hit level: Vertical
- Grants Gold Focus state.
- Cancellable before or after Parry Riposte (not during).
- Does not grant Stone Form.
Horizontal (Stage 0)Vertical (Stage 0) Wave Breaker (Stage 1) Torrent Flow (Stage 1) Wave Breaker (Stage 2) Torrent Flow (Stage 2) Wave Breaker (Stage 3) Torrent Flow (Stage 3)
- Damage:
2.90
* Attack Power
- Hit level: Horizontal
- Grants Regular Stone Form during charge state and during the move start-up frames.
- Damage:
3.02
* Attack Power
- Hit level: Vertical
- Grants Regular Stone Form during charge state and during the move start-up frames.
Horizontal (Stage 0)Vertical (Stage 0) Wave Breaker (Stage 1) Torrent Flow (Stage 1) Wave Breaker (Stage 2) Torrent Flow (Stage 2) Wave Breaker (Stage 3) Torrent Flow (Stage 3)
- Damage:
2.17
* Attack Power
- Hit level: Horizontal (with a slight verticality)
- Grants Regular Stone Form during charge state and during the move start-up frames.
- This move has a relatively short start-up time, along with its vertical follow-up making this move one of the most important.
- Has insane Tech Chase potential as the travelled distance is very high.
- This move should be used for moving around as well.
- When used as an attack, the distance travelled along with the damage output and broad coverage (horizontally and vertically) makes this move extremely reliable.
- Damage:
3.15
* Attack Power
- Hit level: Vertical
- Grants Regular Stone Form during charge state and during the move start-up frames.
- When used as an attack, the distance travelled along with the damage output, extreme verticality and long active frames makes this move extremely reliable.
HorizontalUppercut Slash
- Damage:
2.76
* Attack Power
- Hit level: Horizontal
- Grants Regular Stone Form during the move start-up frames.
- Due to the fact that this weapon has no regular attack follow-up, this attack can be used to perform another regular attack.
- Reliable on uneven terrain.
- Damage:
1.91
* Attack Power
- Hit level: Vertical
- Grants Regular Stone Form during the move start-up frames.
- The start-up time being extremely long and the lack of good reliable aerial combos makes this move not really usable.
HorizontalVertical
- Damage:
2.98
* Attack Power
- Hit level: Horizontal
- Grants Regular Stone Form during the move start-up frames.
- Damage (1st hit):
0.19
* Attack Power
- Damage (2nd hit):
1.94
* Attack Power
- Hit level: Vertical
- Grants Regular Stone Form during the move start-up frames.
HorizontalSliding Uppercut Slash
- Damage:
3.29
* Attack Power
- Hit level: Horizontal
- Grants Regular Stone Form during the move start-up frames.
- The reach, stagger time and high damage makes this move a good poke, but beware of whiffing this attack as it is fairly easy to punish due to the long recovery time.
- Damage (1st hit):
1.72
* Attack Power
- Hit level: Vertical
- Grants Regular Stone Form during the move start-up frames.
- The start-up time being extremely long and the lack of good reliable aerial combos makes this move not really usable.
HorizontalVertical
- Damage (1st hit):
0.62
* Attack Power
- Damage (2nd hit):
0.62
* Attack Power
- Hit level: Horizontal & Vertical
- Grants Regular Stone Form during the move start-up frames.
- Damage (1st hit):
0.19
* Attack Power
- Damage (2nd hit):
1.94
* Attack Power
- Hit level: Vertical
- Does not grant Regular Stone Form.
Upward Strike (hanging on circular shape)Scale Rush (hanging on regular shape)Scale Rush (hanging on an edge) Scale Rush Focus
- Damage:
2.88
* Attack Power
- Hit level: Horizontal & Vertical
- Grants Regular Stone Form during the move start-up frames.
- Damage:
2.77
* Attack Power
- Hit level: Horizontal & Vertical
- Grants Regular Stone Form during the move start-up frames.
- Damage:
3.24
* Attack Power
- Hit level: Horizontal & Vertical
- Grants Regular Stone Form during the move start-up frames.
- Damage:
4.51
* Attack Power
- Hit level: Horizontal & Vertical
- Grants Invincible Stone Form during the move active frames.
Horizontal Raging Tide Vertical Horizontal Follow-up Vertical Raging Tide Vertical Vertical Follow-upHorizontal Raging Tide Horizontal Follow-up Horizontal/Vertical Raging Tide Vertical Follow-upVertical Raging Tide Horizontal Follow-up
- Comes from: regular horizontal attacks
- Damage (1st hit):
1.27
* Attack Power
- Damage (2nd hit):
2.97
* Attack Power
- Hit level: Horizontal
- Grants Invincible Stone Form during the move start-up frames and active frames.
- Comes from: regular vertical attacks
- Damage:
4.01
* Attack Power
- Hit level: Horizontal
- Grants Invincible Stone Form during the move start-up frames and active frames.
- Comes from: Standing and Sprinting regular horizontal attacks
- Damage:
4.58
* Attack Power
- Hit level: Vertical (with a slight horizontality)
- Grants Invincible Stone Form during the move charge state, start-up frames and active frames.
- Extremely short active frames with almost no start-up and good range makes this move great to use.
- Very reliable on uneven terrain.
- Tracks sidestepping opponents.
- Cannot be react parried.
- Can move during charge.
- Comes from: regular vertical attacks
- Damage:
3.96
* Attack Power
- Hit level: Vertical
- Grants Invincible Stone Form during the move start-up frames and active frames.
A crystallized soul of Jinyu, the Hegemony Blade. Endows the holder with both his secret skill and his rage toward injustice.
The Overcomer (Torrent Flow Extreme) Blistering Edge - Enhanced Charged Attack Overlord - Stone Form Extreme 🟠 Heavy Sword Sap - Parry Riposte
Alter the 3rd stage of Polesword's charged verticalstrikes. Can be interrupted by jumping.
- Damage (1st hit):
1.42
* Attack Power
- Damage (2nd hit):
1.42
* Attack Power
- Damage (3rd hit):
1.42
* Attack Power
- Damage (4th hit):
1.42
* Attack Power
- Damage (5th hit):
1.42
* Attack Power
- Damage (6th hit):
1.42
* Attack Power
- Damage (7th hit):
1.42
* Attack Power
- Hit level: Vertical (with a slight horizontality)
- Alters
Torrent Flow (Stage 3)
- Can be easily parried from a distance.
- Reliable on uneven terrain.
- Grants Blue Focus state during the entire move.
- Can be cancelled by jumping, sprinting.
- Can redirect trajectory during the entire move active frames.
Alter Polesword's charged horizontal strikes.
- Alters
Wave Breaker (Stage 1)
, Wave Breaker (Stage 2)
, Wave Breaker (Stage 3)
- Damage (1st charge):
3.94
* Attack Power
- Damage (2nd charge):
5.27
* Attack Power
- Damage (3rd charge):
5.98
* Attack Power
- Hit level: Horizontal & Vertical
- Unleashes a fire energy blast forward, applying Burn, dealing
30
damage per second for 5
seconds (total damage: 150
).
- Has a specific animation while charging.
Stone Form directly reaches the third charge state.
- Alters
Wave Breaker (Stage 1)
, Wave Breaker (Stage 2)
, Wave Breaker (Stage 3)
, Torrent Flow (Stage 1)
, Torrent Flow (Stage 2)
, Torrent Flow (Stage 3)
in Stone Form state
- When Stone Form triggers, the activated retaliation move charge state will instantly skip to max level.
The last move of a Counterstrike Combo restores 75% of the damage dealt as health or armor.
- Damage:
6.69
* Attack Power
- Hit level: Horizontal
- Alters
Parry Riposte
- Heals the user for 75% of the damage dealt, hitting multiple enemies counts.
Stone Form is a defense mechanism exclusive to the Greatsword. Some moves grant it at specific moments.
- When the character is attacked while granted Stone Form, the stance will activate, reducing received damage by
75%
.
- After a while (30 to 72 frames), if an attack button has been pressed while in Stone Form, a retaliation move is performed.
- If the player did not hold the attack button immediately after blocking, the retaliation move can be delayed or chosen to not be performed.
- A dodge can also be performed right after a block to trigger Unyielding Hilt.
There are 2 different kinds of Stone Form. Refer to the move list of the weapon above to know which one activates when. Although some rules can be generalized, so as a rule of thumb:
- When performing an attack after a previous attack, Invincible Stone Form becomes active.
- Some attacks inherently activate Invincible Stone Form during their active frames. Refer to the weapon move list above for more details.
- The first time an attack is performed after changing movement state (i.e. Standing to Running, Sprinting to Standing, etc.), the charged attack will activate Regular Stone Form during the charge time.
This form blocks regular attacks received in a 220 degrees angle.
This form blocks Blue Focus attacks in a 220 degrees angle.
Dodging while in Stone Form activates Battle Stride, in which you can rapidly counterattack using the blade's hilt.
A defensive technique that allows you to take offense.
After dodging from a Stone Form, the Battle Stride stance activates, which modifies the next upcoming (if the player chooses to do the action) horizontal attack.
Battle Stride - Horizontal
- Damage:
1.06
* Attack Power
- Hit level: Thrust
- Grants Regular Stone Form during startup frames.
- Cannot be parried on reaction.
- Reliable on uneven terrain.