Currently, only DirectX 11 is available.
It is planned that DirectX 12 will become available in the future, which should alleviate some performance issues related to CPU-bound scenarios.
At this time, no further information is available.
Allows the game to render a scene in lower resolution and scale the image up to the target resolution.
As 2D User interfaces usually costs less performance and suffers more from lower resolution, NARAKA: BLADEPOINT does not apply this technique to UI.
There is a minor cost for the up-sampling pass, but usually, it is worth the effort.
Our recommendation is 100
(or Off
), although in desperate cases you can use it in tandem with NVIDIA Graphics Enhancement to improve your framerate without significantly impacting image quality.
Our recommendation is Fullscreen
.
Resolution indicates the maximum amount of pixels that can be shown on a digital device's screen.
The resolution is typically given as two units, with horizontal pixels followed by vertical ones: for instance, 1920x1080.
Usually, you'd want this setting to match your monitor's native screen resolution. Although, in specific cases, such as when enabling DSR (Dynamic Super Resolution) or DLDSR (Deep Learning Dynamic Super Resolution), the game allows the user to go above native resolution.
In this case, setting a higher resolution is probably the way to go if you can use NVIDIA DLSS in combination.
native screen resolution
.highest resolution available
.The Max Frame Rate option values will depend on your screen refresh rate.
For example, in the case of a 240Hz and 144Hz monitor, the following options will be available:
240Hz | 144Hz |
---|---|
30 | 36 |
60 | 72 |
120 | 144 |
240 | 288 |
480 | 576 |
Unlimited | Unlimited |
This feature is useful to leverage G-Sync/FreeSync technology, as it can be used to cap the framerate below or at the monitor's refresh rate, preventing screen tearing.
If your monitor does not support any of these technologies:
Recommendation:
144
Hz, and have G-Sync or FreeSync enabled: set the max frame rate to your monitor's refresh rate
.Unlimited
.Available options:
This option is personal preference and does not affect performance.
Each filter has a different effect on post-processing effects:
Filter | Effect |
---|---|
Shimmering Waters |
|
Tender |
|
Valley Springs |
|
Wildgrass |
|
Tender
or Shimmering Waters
.Shimmering Waters
.Our recommendation is Default
.
This setting is currently unavailable.
It is expected to become usable once DirectX 12 is released in the game.
Brightness is mostly a preference setting and depends on your monitor Gamma setting.
Adjust it to your preference.
VSync, or vertical sync, is a graphics technology that synchronizes the frame rate of a game with a monitor’s refresh rate to prevent screen tearing.
This technology locks the framerate and introduces a buffer that increases input lag.
It is generally not recommended to use this setting if you care about competitivity (decreasing overall input lag at the cost of screen tearing).
Our recommendation is On
for G-Sync enabled monitors that have a refresh rate above 144 Hz, otherwise set it to Off
.
Anti-aliasing is a display technique to make diagonal edges appear smoother by setting pixels near an edge to intermediate values according to where the edge crosses them.
The game implements two different techniques:
Recommendation:
Off
.TAA
.Motion Blur enhances the sense of motion by introducing artificial blur when moving the camera and your hero.
Our recommendation is Off
.
Available only for NVIDIA RTX GPUs.
DLSS stands for Deep Learning Super Sampling.
It's a type of video rendering technique that looks to boost framerates.
It renders frames at a lower resolution than native to improve performance and then upscales it back to native by using Deep Learning (a type of AI) so that they can look as sharp as native resolution.
This setting disables AA settings and includes in-house anti-aliasing which results in-par to what TAA can achieve with significantly less blur.
Our recommendations depending on your native (or DSR/DLDSR) resolution are:
Resolution | Recommended Setting |
---|---|
1080p | Quality |
1440p | Balanced |
4K | Performance |
8K | Ultra Performance |
This setting leverages NVIDIA Image Scaling (NIS) as a driver-based spatial upscaler and sharpener.
This can be used in tandem with Render Scale and will deliver better results while upscaling back to native resolution.
Our recommendation is On
.
Available only for NVIDIA GPUs.
NVIDIA Reflex delivers a low-latency mode that enables just-in-time rendering and optimizes system latency (click-to-display).
Available options are:
Our recommendation is Reflex+Boost
.
If you are on a laptop and battery efficiency and/or thermals is a concern, then you may consider using Reflex
instead.
Toggles the automatic recording feature.
Our recommendation is Off
.
Available options are:
Lowest | Low | Medium | High | Highest |
---|---|---|---|---|
Our recommendation is to customize the settings instead of using the Quick Set Graphics feature.
Available options are:
Modelling Accuracy greatly impacts overall system performance as it significantly increases draw calls and the amount of polygons drawn by the GPU.
100m
no matter the setting set.
Lowest
setting which will cull quite important meshes under the 100m
threshold, which may give out an enemy position.Our recommendations:
Lowest
as it reduces visual clutter and culls some big objects under 100m
.Low
.Note: This setting does NOT affect interactibles view distance such as Celestra's Water Wheel, Bells, Wells and even Characters. The view distance for these entities are always a fixed value of 100 meters.
Available options are:
Tessellation splits triangles into smaller triangles at runtime to increase the surface detail of a mesh: the world position of the new vertices using the normal map and displacement map can create new surface details.
This setting only impacts GPU performance.
Off
.Medium
.Available options are:
This setting impacts overall system performance.
Due to how effects are optimized, using Low can reduce visual clutter at the cost of important clues such as Justina Gu's V3 frost fog effect and some Focus Attacks.
Even if this setting increases visual clutter and negatively impacts system performance, using Medium or High helps in many combat circumstances.
Our recommendation is Medium
.
Available options are:
This setting only impacts GPU VRAM allocation along with a slightly higher GPU usage.
Lowest
.Medium
.Available options are:
Shadows have a fairly negative impact on the overall system performance.
Unfortunately, shadows can be fairly distracting if they lack transparency.
Lowest
.Low
.Available options are:
Volmetric Lighting simulates mid-air lighting effects (i.e. Godrays).
This setting increases visual clutter and negatively impacts GPU performance.
Our recommendation is Low
.
Available options are:
Volumetric Clouds increases cloud and light scattering details.
This setting greatly impacts GPU performance.
Our recommendation is Off
.
Available options are:
SSAO (Screen Space Ambient Occlusion) is an effect that approximates the attenuation of light due to geometric occlusion.
This is a subtle effect that increases the depth of the scenes.
This setting:
Our recommendation is:
Off
Low
(or Highest
for modern GPUs).Available options are:
SSR (Screen Space Reflections) alters the reflection that appear on the surface of materials within scene view.
This effect affects only reflective surfaces such as water.
This setting only impacts GPU performance and is fairly low.
Our recommendation is:
Off
.Low
.Available options are:
When SMAA is set as Anti-aliasing Algorithm:
When TAA is set as Anti-aliasing Algorithm:
Note: Anti-aliasing quality has no impact if NVIDIA DLSS is enabled.
Our recommendation is:
Low
.High
.Low
.Available options are:
This setting has a slight performance impact and introduces visual clutter such as bloom, color fringing and blur.
Low
and Medium
adds a perceivable bloom effect on Focus attacks.
Our recommendation is:
Lowest
for the least amount of clutter.Medium
to make Focus attack stand out more, at the cost of additional clutter.Available options are:
This setting enables dynamic global illumination on High
and Highest
.
Our recommendation is Medium
. On very low-end specs, set to Low
.
In order to improve DLSS performance and visual quality you can swap the DLL with a more recent version.
Approved DLLs can be downloaded from TechPowerup DLSS Archives.
Just overwrite nvngx_dlss.dll
in the game main folder (for Steam the default path is C:\Program Files (x86)\Steam\steamapps\common\NARAKA BLADEPOINT
).
This method has been confirmed to be legitimate by the developers.
The recommended versions to swap to are either:
2.4.13
if you prefer a very sharp image with occasional ghosting.2.5.0
seems to have the least ghosting while still having the sharpening effect.2.5.1
for the clearest non-aliased image possible.Player Name | Render Scale | Display Mode | Resolution | Max Frame Rate | Filter | VSync | Anti-aliasing Algorithm | Motion Blur | NVIDIA DLSS | NVIDIA Graphics Enhancement | NVIDIA Reflex | NVIDIA Highlights | Modelling Accuracy | Tessellation | Effects | Textures | Shadows | Volumetric Lighting | Volumetric Clouds | Ambient Occlusion | Screen Space Reflections | Anti-aliasing | Post-processing | Light |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rivelia | 100% | Fullscreen | 2560x1440 | 240 | Tender | On | Off | Off | Auto | Off | Reflex+Boost | Off | Lowest | Off | Medium | Medium | Low | Low | Off | Low | Off | Low | Medium | Medium |
zay | 100% | Fullscreen | 1920x1080 | Unlimited | Default | Off | Off | Off | Off | Off | Off | Off | Lowest | Off | Medium | Medium | Lowest | Low | Off | Off | Off | Low | Lowest | Medium |
yacque | 90% | Fullscreen | 2560x1440 | 144 | Default | On | Off | Off | Balanced | On | Reflex+Boost | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
Shioka | 99% | Fullscreen | 1920x1080 | Unlimited | Default | Off | Off | Off | Performance | On | Reflex+Boost | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
LongNotes | 90% | Fullscreen | 1920x1080 | Unlimited | Default | Off | Off | Off | Performance | Off | Off | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
TJ | 100% | Fullscreen | 1920x1080 | Unlimited | Default | Off | SMAA | Off | Off | Off | Reflex | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
Kizana | 100% | Fullscreen | 1920x1080 | Unlimited | Shimmering Waters | Off | Off | Off | Balanced | On | Reflex+Boost | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
Sachiko | 80% | Fullscreen | 1920x1080 | 288 | Default | Off | Off | Off | Performance | Off | Reflex+Boost | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
Plom | 100% | Fullscreen | 1920x1080 | Unlimited | Wildgrass | Off | Off | Off | Auto | Off | Reflex | Off | Lowest | Off | Medium | Lowest | Lowest | Low | Off | Off | Off | Low | High | Medium |
PastDue | 100% | Fullscreen | 1920x1080 | Unlimited | Default | Off | SMAA | Off | Off | Off | Off | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | High | Low |
C7SPER | 90% | Fullscreen | 1920x1080 | Unlimited | Default | Off | Off | Off | Off | Off | Off | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
Eraldos | 100% | Fullscreen | 3440x1440 | Unlimited | Default | Off | Off | Off | Super Performance | On | Reflex+Boost | Off | Lowest | Off | Low | Lowest | Lowest | Low | Off | Off | Off | Low | Lowest | Low |
Kishi | 100% | Fullscreen | 1920x1080 | Unlimited | Default | Off | SMAA | Off | Off | Off | Off | Off | Lowest | Off | Lowest | High | Lowest | Low | Off | Off | Off | High | High | Low |