The Wishing Well is an environment object that can be used by players.
If an item is thrown in the wishing well while the well is glowing with a golden light, then the well will exchange the given item with a new one.
If the well doesn't glow, it means that it has been already used and is no longer active.
The well can be used up to 3
times.
¶ Statistics based on weapon and armor rarity
graph LR;
l(Legendary)
e(Epic)
r(Rare)
c(Common)
style l fill:#dab26a,stroke:#d7ae6b,color:black
style e fill:#b08fde,stroke:#7f5da9,color:black
style r fill:#788ae2,stroke:#3a4e9b,color:black
style c fill:#b8b3b5,stroke:#747372,color:black
l-- 10% -->e
l== 90% ==>l
e-- 30% -->l
e-- 20% -->e
e== 50% ==>r
r== 40% ==>e
r-- 10% -->r
r== 50% ==>c
c== 90% ==>r
c-- 10% -->c
- When a player throws in a Legendary weapon or armor, there is a:
90%
chance of returning a Legendary item.
10%
chance of returning an Epic item.
- When a player throws in an Epic weapon or armor, there is a:
30%
chance of returning a Legendary item.
20%
chance of returning an Epic item.
50%
chance of returning a Rare item.
- When a player throws in a Rare weapon or armor, there is a:
40%
chance of returning an Epic item.
10%
chance of returning a Rare item.
50%
chance of returning a Common item.
- When a player throws in a Common weapon or armor, there is a:
90%
chance of returning Rare item.
10%
chance of returning Common item.
Consumables refer to items such as Weapon Repair Kit, Armor Powder, Healing Berry, Grappling Hook, etc.
graph TB;
r(Rare consumable)
li(Legendary item)
ei(Epic item)
ri(Rare item)
ci(Common item)
classDef legendary fill:#dab26a,stroke:#d7ae6b,color:black
classDef epic fill:#b08fde,stroke:#7f5da9,color:black
classDef rare fill:#788ae2,stroke:#3a4e9b,color:black
classDef common fill:#b8b3b5,stroke:#747372,color:black
class li legendary
class ei epic
class r,ri rare
class ci common
r-- 3% -->li
r-- 10% -->ei
r== 67% ==>ri
r-- 20% -->ci
When a player throws in a Rare consumable, there is a:
3%
chance of returning a Legendary item.
10%
chance of returning an Epic item.
67%
chance of returning a Rare item.
20%
chance of returning a Common item.
graph TB;
c(Common consumable)
li(Legendary item)
ei(Epic item)
ri(Rare item)
ci(Common item)
classDef legendary fill:#dab26a,stroke:#d7ae6b,color:black
classDef epic fill:#b08fde,stroke:#7f5da9,color:black
classDef rare fill:#788ae2,stroke:#3a4e9b,color:black
classDef common fill:#b8b3b5,stroke:#747372,color:black
class li legendary
class ei epic
class ri rare
class c,ci common
c-- 1% -->li
c-- 5% -->ei
c== 54% ==>ri
c== 40% ==>ci
When a player throws in a Common consumable, there is a:
1%
chance of returning a Legendary item.
5%
chance of returning an Epic item.
54%
chance of returning a Rare item.
40%
chance of returning a Common item.