| A |
Horizontal |
| A0.5 |
Horizontal Half Charge |
| A1 |
Horizontal Focus First Stage |
| A2 |
Horizontal Focus Second Stage |
| A3 |
Horizontal Focus Third Stage |
| B |
Vertical |
| B0.5 |
Vertical Half Charge |
| B1 |
Vertical Focus First Stage |
| B2 |
Vertical Focus Second Stage |
| B3 |
Vertical Focus Third Stage |
| D |
Dodge |
| M |
Mid Dodge |
| GG |
Grapple Ground |
| GT |
Grapple Target |
| CC |
Crouch Cancel (long C then short C) |
| [] |
Directional Input, + for diagonal inputs, / for OR, e.g. [W], [A], [S], [D], [W+A], [W+D], [W+D/W+A] |
| s. |
While Sprinting (dot is optional) |
| j. |
While Jumping (dot is optional) |
| a. |
While Airborne / Falling (dot is optional) |
| c. |
While Crouching (dot is optional) |
| sc. |
While Sliding (Sprint + Crouch) (dot is optional) |
| VIT/POW |
Healing Berry (Vitalia) / Armor Powder |
| SW |
Switch Weapons |
| () |
Optional, e.g. (s.) |
| ~ |
Just Frame |
| , |
Followed By |
| / |
Or |