A |
Horizontal |
A0.5 |
Horizontal Half Charge |
A1 |
Horizontal Focus First Stage |
A2 |
Horizontal Focus Second Stage |
A3 |
Horizontal Focus Third Stage |
B |
Vertical |
B0.5 |
Vertical Half Charge |
B1 |
Vertical Focus First Stage |
B2 |
Vertical Focus Second Stage |
B3 |
Vertical Focus Third Stage |
D |
Dodge |
M |
Mid Dodge |
GG |
Grapple Ground |
GT |
Grapple Target |
CC |
Crouch Cancel (long C then short C) |
[] |
Directional Input, + for diagonal inputs, / for OR, e.g. [W], [A], [S], [D], [W+A], [W+D], [W+D/W+A] |
s. |
While Sprinting (dot is optional) |
j. |
While Jumping (dot is optional) |
a. |
While Airborne / Falling (dot is optional) |
c. |
While Crouching (dot is optional) |
sc. |
While Sliding (Sprint + Crouch) (dot is optional) |
VIT/POW |
Healing Berry (Vitalia) / Armor Powder |
SW |
Switch Weapons |
() |
Optional, e.g. (s.) |
~ |
Just Frame |
, |
Followed By |
/ |
Or |